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    Steve's Castle RPG

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    Ahmed
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    Re: Steve's Castle RPG

    Post by Ahmed on Tue Apr 12, 2011 5:47 pm

    But you could edit randomizer can't you?

    It's more efficient to use the die.


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    Craig
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    Re: Steve's Castle RPG

    Post by Craig on Tue Apr 12, 2011 5:49 pm

    Nah it's physically impossible. If you edit your post it will just change the number, not let you choose the number. But you could fake the randomizer.
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    ViKtory
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    Re: Steve's Castle RPG

    Post by ViKtory on Tue Apr 12, 2011 5:54 pm

    OOC : That's not fair! You told me there were no traps!
    "DAMN IT! Gimme something, medic guy!"
    *Cuts the blade into two out of frustration*
    *Looks inside the door*
    "LOLWUT? This is a dead end! I only see the brick wall! Maybe this was a trap.."
    *Looks around the room*
    "Hey, let's try that door"


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    Craig
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    Re: Steve's Castle RPG

    Post by Craig on Tue Apr 12, 2011 5:55 pm

    OOC: Razz 3+ means that there was a trap found, while 1-2 means that there were no traps found.
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    Re: Steve's Castle RPG

    Post by Steve on Tue Apr 12, 2011 10:11 pm

    OOC: I'm sorry guys, looks like im not going to be able to finish this one, going to spend a bit of time away from the forum... a little break always does me good.
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    Re: Steve's Castle RPG

    Post by ViKtory on Wed Apr 13, 2011 4:56 am

    Yet you had time to post something we already know.. Meh.
    Continue the story, Craig.


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    Re: Steve's Castle RPG

    Post by Craig on Wed Apr 13, 2011 7:07 am

    OOC: My roleplay tortue version of my brain isn't functioned yet. I know I'll take over, but I'll think about what where things are in school.
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    Re: Steve's Castle RPG

    Post by Craig on Fri Apr 15, 2011 6:36 am

    The crew start to head back when one member notices a large different (than the rest) door.
    The crew is puzzled because they didn't see the door there before. If you head back it might disappear, if you go through it, it could bring you closer to your destination...
    Does the team want to check to see if it leads to another way?
    EDIT: OOC: I'm sorry about the delay, I wasn't feeling up to continuing it before.
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    Re: Steve's Castle RPG

    Post by ViKtory on Fri Apr 15, 2011 8:21 am

    "We are at a dead end, so who not go that way?"
    The rest of the crew agrees
    Riari : "Okay then, let's go!"


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    Re: Steve's Castle RPG

    Post by Craig on Fri Apr 15, 2011 4:03 pm

    OOC: Rofl, so just to keep everything up-to-date.
    ViK 2 Hp
    Riari 2 Hp
    Rest 3 Hp
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    Re: Steve's Castle RPG

    Post by ViKtory on Tue Apr 19, 2011 1:36 pm

    Dead RP.
    What.


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    Re: Steve's Castle RPG

    Post by ViKtory on Mon Apr 25, 2011 6:38 am

    We all go into that way. While we walk, we don't realize we are walking on super-glue.
    We start to sink in it. Then a huge rock falls us, breaks our heads and seals us in the glue. We all die.

    Everyone : 0HP

    Game Over.


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    Re: Steve's Castle RPG

    Post by Ahmed on Mon Apr 25, 2011 11:54 am

    Could someone who knows how to administer and RPG make one?


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    Re: Steve's Castle RPG

    Post by Doc on Mon Apr 25, 2011 1:58 pm

    i beat the stains of steves teeth and nuke the RPG while doing the broly laugh


    /RPG
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    Re: Steve's Castle RPG

    Post by Craig on Mon Apr 25, 2011 2:00 pm

    /thread.
    It's over we all lost.
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    Re: Steve's Castle RPG

    Post by Ahmed on Mon Apr 25, 2011 2:06 pm

    Haha...STEVAROT!!


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    Re: Steve's Castle RPG

    Post by Steve on Mon Apr 25, 2011 7:12 pm

    im glad its over, it didn't work.
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    Re: Steve's Castle RPG

    Post by Craig on Mon Apr 25, 2011 7:14 pm

    Steve wrote:im glad its over, it didn't work.
    Kinda why I stopped posting.
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    Re: Steve's Castle RPG

    Post by Ahmed on Mon Apr 25, 2011 7:25 pm

    It seems that my style of RPGs were the most successful on this forum.

    Good times.


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    Re: Steve's Castle RPG

    Post by Steve on Mon Apr 25, 2011 9:24 pm

    maybe because you were trying to keep things balanced Razz
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    Re: Steve's Castle RPG

    Post by Craig on Mon Apr 25, 2011 9:27 pm

    *in reality*
    *Owner walks into the house* OMFG WHO ARE YOU PEOPLE? *sees a few kids destroying his house*
    *Everyone runs away and the cops get called*
    GAME OVER.
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    Re: Steve's Castle RPG

    Post by Ahmed on Mon Apr 25, 2011 9:36 pm

    What do you mean by "balanced" Steve? Smile


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