New Horizons

Welcome to New Horizons-A forum for all different kinds of discussions. Please Log in or Register to Post!


    steve's rpg

    Share
    avatar
    Steve
    NH Member
    NH Member

    Number of posts : 7323
    Username Change Points : 8923
    Reputation : 33
    Registration date : 2007-11-29
    Mood :

    steve's rpg

    Post by Steve on Fri Feb 05, 2010 11:20 am

    im going to hit you with the rule to start with.

    you must work together to play.

    yep that basically covers it, there is only 1 character who all the players control. when we get into the dungeon i am planning on doing only 1 update a day, the rest of the time will be available for you to talk over possible actions and decide between you what you will do next.

    you will not be able to use magic in this RPG

    if this goes well I will do another one, where you may be able to use this character again.


    before we get there im going to do some character building, this is the most rpg like rp in the whole forum and this is why...

    Character sheet.

    Name:

    health: 22
    endurance: 15
    level 1 (10 xp needed to level up)

    strength: 12
    dexterity: 12
    constitution: 12
    intelligence: 12
    wisdom: 12


    some of the effects of these attributes:
    Spoiler:

    strength: damage dealt with melee weapons. ability to break through doors and locks, (and maybe) carrying capacity. weight of armour your able to wear.

    dexterity: ability to use ranged weapons & damage done by them. chance to dodge activated traps and attacks. ability to detect traps.

    Constitution: health (hit points). chance to avoid being poisioned, ability to fight off the poison. endurance (penalty to some actions when it runs out.).

    intelligence: ability to identify magical items. amount of health a potion heals.

    Wisdom: reduces the amount of damage done to you by magic.
    heres a table to help you decide how many points to allocate and where.

    strength

    Spoiler:
    12
    -2 to attacks

    14
    -1 to attacks
    light armour

    16
    no attack modifier
    +1 to lock breaking roll

    18
    +1 to attacks
    heavy armour
    +2 to lock breaking

    20
    +2 to attacks

    23
    +3 to attacks
    +3 to lock breaking

    dexterity

    Spoiler:
    12
    -2 to dodge/detect

    14
    -1 to dodge/detect
    crossbows

    16
    no attack modifier
    short bows

    18
    +1 to dodge/detect
    long bows


    20
    +2 to dodge/detect

    23
    +3 to dodge/detect


    constitution

    Spoiler:
    (every point on this increases health by 1)
    12
    -2 to poison rolls
    -1 to base endurance

    14
    extra health bonus (+2)
    -1 to poison rolls
    no endurance modifier

    16
    no poison roll modifiers
    +1 endurance

    18
    +1 poison rolls
    +2 endurance
    (+4 health bonus)

    20
    +2 poison rolls
    +3 endurance

    23
    +3 poison rolls
    +4 endurance

    intelligence

    Spoiler:
    12
    no chance to identify magic items
    healing potions -1

    14
    identify + 2
    healing potions -1

    16
    healing potions 0 modifier

    18
    identify +4
    potions +1

    20
    potions +3
    identify +6

    23
    potions +4
    identify +8

    wisdom

    Spoiler:
    12
    full damage taken from spells

    16
    chance to resist magic +2
    5% damage reduction from all spells

    18
    chance to resist +4
    10% damage reduction from all spells

    20
    chance to resist +6
    20% damage reduction

    23
    chance to resist +8
    30% danage reduction


    finally. You cannot increase an attribute to be above 18, if you want those other bonuses you need to find magic items and level up Wink

    i will let you guys argue about how to allocate points, the name of your guy (or girl) and i will need 2 of you to agre before i re-roll the dice.


    Last edited by Steve on Fri Feb 05, 2010 11:29 am; edited 1 time in total
    avatar
    Steve
    NH Member
    NH Member

    Number of posts : 7323
    Username Change Points : 8923
    Reputation : 33
    Registration date : 2007-11-29
    Mood :

    Re: steve's rpg

    Post by Steve on Fri Feb 05, 2010 11:21 am

    im going to roll 5 dice...
    avatar
    Game Master
    NH Member
    NH Member

    Number of posts : 169
    Username Change Points : 3602
    Reputation : -4
    Registration date : 2008-05-19

    Re: steve's rpg

    Post by Game Master on Fri Feb 05, 2010 11:21 am

    The member 'Steve' has done the following action : Dice roll

    'Dice' :
    avatar
    Steve
    NH Member
    NH Member

    Number of posts : 7323
    Username Change Points : 8923
    Reputation : 33
    Registration date : 2007-11-29
    Mood :

    Re: steve's rpg

    Post by Steve on Fri Feb 05, 2010 11:22 am

    Game Mas wrote:The member 'Steve' has done the following action : Dice roll

    'Dice' :

    ok you have 23 points to allocate to you 5 attributes, if you dont think thats enough you can tell me to roll again,

    if you roll again you cannot go back to this number you must keep the rolled score, unless you roll again after Wink

    you have 4 re-rolls remaining.
    avatar
    The Banker
    NH Member
    NH Member

    Number of posts : 15240
    Username Change Points : 5981
    Reputation : 24
    Registration date : 2009-10-27
    Mood :
    Country : USA

    Re: steve's rpg

    Post by The Banker on Fri Feb 05, 2010 12:53 pm

    explain in non-geeky language Steve Razz
    avatar
    Steve
    NH Member
    NH Member

    Number of posts : 7323
    Username Change Points : 8923
    Reputation : 33
    Registration date : 2007-11-29
    Mood :

    Re: steve's rpg

    Post by Steve on Fri Feb 05, 2010 1:14 pm

    ok, choose one of the bits you don't understand and i will explain it.
    avatar
    The Banker
    NH Member
    NH Member

    Number of posts : 15240
    Username Change Points : 5981
    Reputation : 24
    Registration date : 2009-10-27
    Mood :
    Country : USA

    Re: steve's rpg

    Post by The Banker on Fri Feb 05, 2010 1:16 pm

    i don't get the whole idea of it lolz Hilarious
    avatar
    Steve
    NH Member
    NH Member

    Number of posts : 7323
    Username Change Points : 8923
    Reputation : 33
    Registration date : 2007-11-29
    Mood :

    Re: steve's rpg

    Post by Steve on Fri Feb 05, 2010 1:17 pm

    i know but if you just pick one bit, it will be easier to explain in chunks. so pick anything and i will explain it.
    avatar
    The Banker
    NH Member
    NH Member

    Number of posts : 15240
    Username Change Points : 5981
    Reputation : 24
    Registration date : 2009-10-27
    Mood :
    Country : USA

    Re: steve's rpg

    Post by The Banker on Fri Feb 05, 2010 1:24 pm

    okay whats the aim?
    avatar
    Steve
    NH Member
    NH Member

    Number of posts : 7323
    Username Change Points : 8923
    Reputation : 33
    Registration date : 2007-11-29
    Mood :

    Re: steve's rpg

    Post by Steve on Fri Feb 05, 2010 1:30 pm

    ok, when this part is done your character will be put into some sort of dungeon Smile

    they will have to explore, interact with people and objects but ultimately find the right monster to earn their freedom.

    its going to be a bit like the ultimate RPG but instead of having a number of options to choose from i will let you do whichever action you want to do, as long as the players agree.
    avatar
    The Banker
    NH Member
    NH Member

    Number of posts : 15240
    Username Change Points : 5981
    Reputation : 24
    Registration date : 2009-10-27
    Mood :
    Country : USA

    Re: steve's rpg

    Post by The Banker on Fri Feb 05, 2010 1:32 pm

    oh wow!! that sounds cool man..
    so what are all the numbers 4?
    avatar
    Steve
    NH Member
    NH Member

    Number of posts : 7323
    Username Change Points : 8923
    Reputation : 33
    Registration date : 2007-11-29
    Mood :

    Re: steve's rpg

    Post by Steve on Fri Feb 05, 2010 1:42 pm

    well those attributes will affect your characters ability to do thing, like if he has 12 strength (the lowest available) he will not be able to smash locks or wear heavy armour.

    if he has low intelligence he may notice a sword is magical but be unable to work out what it does (unless he has an identification scroll) he could use it but there's always the danger that its cursed...
    avatar
    The Banker
    NH Member
    NH Member

    Number of posts : 15240
    Username Change Points : 5981
    Reputation : 24
    Registration date : 2009-10-27
    Mood :
    Country : USA

    Re: steve's rpg

    Post by The Banker on Fri Feb 05, 2010 1:43 pm

    so who is the character we're playing with?
    avatar
    Steve
    NH Member
    NH Member

    Number of posts : 7323
    Username Change Points : 8923
    Reputation : 33
    Registration date : 2007-11-29
    Mood :

    Re: steve's rpg

    Post by Steve on Fri Feb 05, 2010 1:45 pm

    thats up to you to decide.

    the character sheet at the top is blank (basically) you can add the 23 points from the dice to those 12s next to the attributes but only up to 18.

    you guys also have to name the character and then your ready to go.
    avatar
    The Banker
    NH Member
    NH Member

    Number of posts : 15240
    Username Change Points : 5981
    Reputation : 24
    Registration date : 2009-10-27
    Mood :
    Country : USA

    Re: steve's rpg

    Post by The Banker on Fri Feb 05, 2010 1:54 pm

    Character sheet.

    Name: Marwa

    health: 22 +4
    endurance: 15 +3
    level 1 (10 xp needed to level up)

    strength: 12 +4
    dexterity: 12 +3
    constitution: 12 +3
    intelligence: 12 +3
    wisdom: 12 +3

    any objections??
    Very Happy
    avatar
    Steve
    NH Member
    NH Member

    Number of posts : 7323
    Username Change Points : 8923
    Reputation : 33
    Registration date : 2007-11-29
    Mood :

    Re: steve's rpg

    Post by Steve on Fri Feb 05, 2010 2:04 pm

    Da Marwa wrote:Character sheet.

    Name: Marwa

    health: 22 +4
    endurance: 15 +3
    level 1 (10 xp needed to level up)

    strength: 12 +4
    dexterity: 12 +3
    constitution: 12 +3
    intelligence: 12 +3
    wisdom: 12 +3

    any objections??
    Very Happy

    sorry marwa, thats a little wrong.

    you dont add onto health and endurance, only strength, dexterity, constitution, intelligence and wisdom.

    so you got another 7 points to put on Smile. i will work out the health for you after
    avatar
    The Banker
    NH Member
    NH Member

    Number of posts : 15240
    Username Change Points : 5981
    Reputation : 24
    Registration date : 2009-10-27
    Mood :
    Country : USA

    Re: steve's rpg

    Post by The Banker on Fri Feb 05, 2010 2:08 pm

    Character sheet.

    Name: Marwa

    health: 22
    endurance: 15
    level 1 (10 xp needed to level up)

    strength: 12 +5
    dexterity: 12 +5
    constitution: 12 +4
    intelligence: 12 +4
    wisdom: 12 +5

    better?? Very Happy
    avatar
    Steve
    NH Member
    NH Member

    Number of posts : 7323
    Username Change Points : 8923
    Reputation : 33
    Registration date : 2007-11-29
    Mood :

    Re: steve's rpg

    Post by Steve on Fri Feb 05, 2010 2:24 pm

    Character sheet.

    Name: Marwa

    health: 28
    endurance: 16
    level 1 (10 xp needed to level up)

    strength: 17
    dexterity: 17
    constitution: 16
    intelligence: 16
    wisdom: 17

    ok that would be...

    +1 to lock breaking
    you can wear light armour
    use short bows and crossbows
    +2 to identify rolls
    +2 to spell resistance
    5% spell damage reduction
    avatar
    The Banker
    NH Member
    NH Member

    Number of posts : 15240
    Username Change Points : 5981
    Reputation : 24
    Registration date : 2009-10-27
    Mood :
    Country : USA

    Re: steve's rpg

    Post by The Banker on Fri Feb 05, 2010 2:43 pm

    haha!! do the others actually agree with this character??
    Hilarious
    avatar
    Steve
    NH Member
    NH Member

    Number of posts : 7323
    Username Change Points : 8923
    Reputation : 33
    Registration date : 2007-11-29
    Mood :

    Re: steve's rpg

    Post by Steve on Fri Feb 05, 2010 2:46 pm

    probably not but i wanted to give an example of what it would look like Smile
    avatar
    The Banker
    NH Member
    NH Member

    Number of posts : 15240
    Username Change Points : 5981
    Reputation : 24
    Registration date : 2009-10-27
    Mood :
    Country : USA

    Re: steve's rpg

    Post by The Banker on Fri Feb 05, 2010 2:51 pm

    haha!! kkz man Wink
    avatar
    Ahmed
    NH Admin
    NH Admin

    Number of posts : 51452
    Username Change Points : 58569
    Reputation : 147
    Registration date : 2007-10-14
    Mood :
    Country : Egypt

    Re: steve's rpg

    Post by Ahmed on Fri Feb 05, 2010 8:22 pm

    I don't want the name to be Marwa since it's a girl name. Guy FTW!! Very Happy


    _________________
    avatar
    Steve
    NH Member
    NH Member

    Number of posts : 7323
    Username Change Points : 8923
    Reputation : 33
    Registration date : 2007-11-29
    Mood :

    Re: steve's rpg

    Post by Steve on Fri Feb 05, 2010 8:37 pm

    well ahmed, you can suggest another name, ask for a re-roll of the dice, reallocate those points or agree with the basic stuff (strength, agility etc) and just argue about the name Razz
    avatar
    Ahmed
    NH Admin
    NH Admin

    Number of posts : 51452
    Username Change Points : 58569
    Reputation : 147
    Registration date : 2007-10-14
    Mood :
    Country : Egypt

    Re: steve's rpg

    Post by Ahmed on Fri Feb 05, 2010 8:38 pm

    Re-roll!!


    _________________
    avatar
    Steve
    NH Member
    NH Member

    Number of posts : 7323
    Username Change Points : 8923
    Reputation : 33
    Registration date : 2007-11-29
    Mood :

    Re: steve's rpg

    Post by Steve on Fri Feb 05, 2010 8:39 pm

    does anyone else agree? =)

    Sponsored content

    Re: steve's rpg

    Post by Sponsored content


      Current date/time is Thu Nov 23, 2017 12:03 pm